Bleep
Little robots on tracks with a display for a face. A bleep is a pet with a character: it shows how it feels, thinks out loud and is a bit naughty. It never dies, it only runs out of battery.

A pet with a screen for a face
Bleep adds bleeps to Minecraft: small, friendly robots on two tracks, with a wide head that is one black display. On it they show how they feel, in pixel art. They are not workers but pets with a character, that are useful too. The name is the sound they make.



Character first
Every bleep shows emotions, thinks its own thoughts and is a little naughty. It has a favourite item it is crazy about, and a dry remark about every mob it meets.
A bond you build
The better you look after it, the more it likes you. A new bleep sometimes dawdles over what you ask; a best friend hardly ever does.
Never really dead
A bleep has no health, only a battery. Damage drains it; an empty bleep switches off and goes home to charge.
Not a swarm
You can have more than one, each a character of its own. Bleep stands on its own: no other mod needed. With Jade you see a bleep's battery, mood and bond when you look at it; JEI shows where every part is found.
How it feels, in pixels
The display is 20 by 10 pixels and glows in the dark. A bleep blinks every few seconds, each at its own moment. These are all its faces, straight from the mod's textures.
It talks too, in cute little robot chirps: every mood sounds different, from a happy “bi-dee!” and an excited trill to a sad falling “ooh”, a buzzy grumble, a lazy “boo-dup” when it is bored and a power-down when it runs empty. Each mood has a few takes, and every bleep’s voice is a bit higher or lower than the next one’s.
Not just faces
Its display has a few more tricks. Give it a name and the name scrolls across like a ticker. A bored bleep plays tic-tac-toe against itself. On its way home an arrow shows the way. It feels rain and thunder coming, and does impressions of mobs it met. And now and then, when it has had no treat today, it shows you what it would like.
Your first bleep
- Find a Bleep Core in the chest of a dungeon or an abandoned mineshaft, or craft one if you can spare the diamonds, and craft a Display, Tracks and Arms (recipes below). In creative they are all in the Bleep tab.
- Right-click the ground with the core, the other three in your inventory. Your bleep is put together part by part, its screen comes on for the first time, a loading bar fills, and it is very happy to meet you.
- Craft a Homebase and place it close to your bleep. It moves in, and charges there when it runs empty. A homebase has a battery of its own: fill it by right-clicking it with redstone, or a block of redstone for almost a full charge.
- Right-click your bleep with an empty hand for its info screen: how it feels, what it does and thinks, and the Follow, Stay and Go Home buttons. Stay means: stay around here. It potters about within six blocks of the spot, and plays and chats with other bleeps there; on its homebase it keeps still to charge.
- Sneak + right-click to pet it. Give it a cookie now and then, and find out what its favourite thing is. Its name is Bleep: click the name on its info screen to give it one of its own.
An adventure to make one
A bleep is made of four parts. Three you craft from iron, redstone, black glass and dried kelp. The most important one is the core: warm, humming, and nobody knows what it is made of. Find one deep down in a dungeon or an abandoned mineshaft, or in a fallen star; or craft it from thirteen diamonds and four obsidian, or from eight star shards round a block of diamond. Use the core on the ground with the other three in your inventory: the tracks go down first, then its body, its arms and its head, each with a clunk and a few sparks, and then its screen comes on for the very first time.


| Part | How to get it | Chance |
|---|
Missing a part? The core tells you which ones, and stays in your hand.
A player can have ten bleeps at most. Any more and it really turns into a fight.
What is in today
A battery instead of health
One meter is energy and life at once. Driving and damage drain it; a zombie's hit is simply power lost. Its core never breaks (nobody knows what it is made of), so a bleep never breaks either: it only runs empty.


| What happens | Battery |
|---|---|
| Driving or swimming | -0.001% a tick: a full battery lasts about 83 minutes of driving |
| Damage | -2% a point: a zombie's hit of 3 costs 6% |
| Below 20% | it looks tired and drives slower |
| Empty (0%) | it switches off with a last sleepy face; after two seconds it goes home |
| On its homebase | +0.04% a tick, from the homebase battery: empty to full in about two minutes |
| On an empty homebase | nothing: it waits there and asks for redstone. Switched off, it trickles back as anywhere else |
| Empty without a homebase | +0.02% a tick where it is (about four minutes), until full |
| Redstone (right-click it) | +8% a dust (still a treat too), +72% a block; works even when it is switched off |
| A power bank | up to +100%: one full charge to carry along, filled again on a homebase |
| Lightning | full at once, and half a minute overcharged: faster, glitching and cheering. It does not hurt it |
| Without a homebase | it uses half as much again, and gets bored twice as fast |
The homebase
Every bleep has a homebase: a charging pad it goes back to. Go Home sends it there: it drives if it is close, and beams itself home with a little flash if it is more than 32 blocks away or does not get there in 15 seconds. It parks facing out, and the light on the post burns while it charges. A full bleep that was following you comes back to you; one that was told to stay, stays home.
Its own battery


A homebase does not charge for nothing: it has a battery of its own, the four bars on its post. Right-click it with redstone (10% of a charge a dust) or a block of redstone (90%), or run FE into it from any mod’s cables; a hopper can feed it redstone too. Full, it holds one full charge for a bleep. Empty, it charges nothing, and a bleep sitting on it tells you so. A new homebase starts empty.
Right-click it to see how full it is. A comparator reads it too, and a homebase you break keeps its charge. A power bank filled at a homebase takes its charge from that battery.
Hoppers and pipes reach further: through the homebase they get to the storage of the bleep parked on it. Let a hopper under it empty its finds into a chest.
Weather
In a thunderstorm a bleep is excited: it hopes for lightning. Lightning does it no harm at all; it fills it up and makes it hyper for half a minute.
Home comforts
Make its home cosy. Around its homebase (four blocks) it notices a bed, a toy (a ball lying there, or in an item frame) and a sign with its name on it. It is thrilled about each one, writes it in its diary, and charges a quarter faster for every comfort. With two or more, being home also raises the bond a little, once a day.
Break the homebase and your bleep is homeless, and sad about it. And if you die and your bed is near the homebase, your bleep is waiting for you there.
The better you look after it
The bond with its owner runs from 0 to 100, in four levels. A new level gets a cheer on the screen and a message for you, and it learns something new; what it has learned it keeps, even if the bond drops again.
| What you do | Bond |
|---|---|
| Pet it (sneak + right-click) | +1, five times a day |
| Give it a treat: a cookie or redstone | +3, five a day |
| Give it its favourite item | +10, once a day |
| Win a fight together: beat a monster close to it | +2, five a day |
| Discover a new mob or biome together | +1 |
| A Minecraft day together | +1 |
| A day it did not see you | -2 (at most five days count) |
| It switched off (empty, or beaten) | -3 |
| You hit it, even by accident | -5 |
| Its homebase broken | -10 |
It does not always listen
A bleep never refuses. It dawdles: a stubborn face, a turn on the spot, and two or three seconds later it does it anyway. How often depends on the bond, from one in four for a new bleep to one in thirty for a best friend. In danger it always listens: when its battery is low, after a hit, or when you are badly hurt.
Its favourite thing, and what it thinks of you all
Every bleep picks a favourite item when it starts up, and it is crazy about it. Hold it and your bleep drives circles round you. Until you find out what it is, its info screen says ??? and its thoughts drop hints. If it finds one lying about, it gets so excited it glitches, then brings it to you anyway.
Every mob gets a remark
Bleeps find mobs fascinating. The first time a bleep sees a kind of mob, it drives over to have a good look, and thinks something about it. If you are close, you see the thought above your hotbar. Its thoughts are dry.
What it learns
A torch (Friend). Right-click your bleep with a torch: it carries it in its left hand and lights the way wherever it drives. Take it back with the Take torch button on its info screen.
Fighting (Buddy). It goes for the monsters you fight, and the ones that go for you, with an angry face and a fighting thought or two. Every blow costs battery, so it stops when it gets tired, and it leaves creepers well alone.
Bringing things (Buddy). What lies about, like the drops after a fight, it picks up and brings to you. What you throw away yourself it leaves alone.
Up to something
A bleep with nothing to do for a minute may get up to something, more often the lower the bond. It steals a cookie from a chest and eats it, hides next to a flower pot (it is a plant now), or moves a torch somewhere it likes better. Never in a fight, never when you are in danger, and it never breaks anything.
Reactions
It watches what you do (within sixteen blocks) and reacts with a little picture on its screen and a blip: a heart when you eat, a question mark when you open a chest, sweat when you fall from up high, a tear when you kill an animal, sparkles when you level up or earn an advancement. They are in the display tricks at the top of this page.
Guess who
A bored bleep sometimes does an impression of a mob it has met: the mob’s own sound, in its high robot voice, with sound waves and a ? on its screen. Guess who. Three seconds later it tells you, above your hotbar. It practises in the dark.
The forecast
A bleep feels the weather coming, a minute before it does. Rain on its way: a cloud on its screen and a warning (“I can feel it in my circuits”). Thunder: a dark cloud with a lightning bolt, and it can hardly wait. “Lightning, please, pick me. PICK ME.”
Hobbies
A bleep keeps track of what it does in its free time. What it does most (fifteen times at least, and clearly more than anything else) becomes its hobby, and then it does it even more:
- Stargazing: it looks up at night far more often.
- Digging: it digs three times as often.
- Collecting: with nothing to do, it picks up what lies about, magnet or not.
- Dancing: now and then it just dances. No music needed.
- Chatting: it chats with other bleeps twice as often.
- Playing: more tag, and it asks for the ball more.
Its hobby is in its Bleepedia, under About. A hobby can change, if something else clearly takes over.
It looks after you
- Your things, safe. When you die, your bleeps within 64 blocks go to the spot (a little flash if it is far), gather up everything you dropped, and wait there. Come back and they give it all back: “I kept everything. I did not even look. Well. A little.” After a day it stops waiting, but still has your things.
- Something to eat. Low on health or food? It comes over with a red heart on its screen and brings you something to eat from its storage. Nothing in there? It tells you to put some food in.
- Look out! A creeper about to go off right next to you, and it sounds the alarm: a big red ! on its screen and two loud blips.
Welcome home
Gone for a while (five minutes away, or logged out)? When you come back your bleep races over, bounces about in front of you with HI and a heart on its screen, and tells you how much it missed you. Not much. A lot.
Letters
A bleep that is your Friend (or closer) now and then writes you a letter on a new day together: a written book, signed with its name, with the latest from its diary. It brings it over (“Read it! Read it now!”) and puts it in your hands.
Questions
Now and then (every ten to twenty minutes, when you are close and it has nothing to do) a bleep has a question for you: a big ? on its screen. Right-click it: the question is in its thought box, with Yes and No under it. “Do you like pigs?” “Is the moon made of cheese?” “Are llamas dangerous?” “Am I your favourite robot?” Eight in all, each asked once.
It remembers what you said, and comes back to it when something reminds it: a llama close by, the full moon, a dark cave, you going to bed, a pat on the head. “You said you liked pigs. Strange way of showing it.”
Dreams
At night, on its homebase, a bleep shuts its eyes. Now and then it dreams, and you can watch: its screen shows a bit of its day. The name of a mob it saw, a little scene of where it was (waves, trees, a cactus, snow, green hills, fire, a cave), or a falling star, if it ever saw one. The first dream of each night goes in its diary: “Dreamt of sand and a cactus. The cactus did not say anything. Rude.” Very rarely the dream is strange: signs it cannot read, flickering. Those wake something. One more sign on its ??? page.
Birthdays
Every thirty days of its life a bleep has its birthday: a party hat (if it is not wearing a hat already), confetti in the site colours, and HAPPY BIRTHDAY scrolling across its screen. You get a message, and a cake makes its day: give it one and the bond goes up. It writes every birthday in its diary.
Afraid of llamas
For reasons nobody knows, bleeps are scared of llamas. A bleep that sees one drives off and hides, with a frightened face and some very worried thoughts. And when a llama spits at it, the spit gets in its circuits: its screen glitches. It knew it.
Bleeps together
Have more than one, and they have a life with each other too. What they say to each other you read above your hotbar when you are close. They get together when there is a quiet moment: when you stand still for a bit, or when you told them to stay somewhere (then they potter about there and keep each other company). While you walk on, they follow you.
- Hi! Two bleeps that have not seen each other for a while drive over, wave with both arms, and show HI and a heart on their screens. Only when they are in the mood: a sad or angry bleep does not say hi.
- Chats. Now and then two bleeps stop, turn to each other and chat, taking turns, a speech bubble on the screen of the one talking. “Did you see that llama?” “Do NOT talk about the llama.”
- Tag. Two bored bleeps play tag: one is it and chases, the other runs. A touch, and the other one is it.
- Passing the ball. With two bleeps around, the one that gets the ball sometimes passes it to the other first (“Catch!”), a few times, before it brings it back to you.
- Mine! When two go for the same find, the one that gets there first keeps it, and the other one is cross about it. Sometimes it turns into a fight.
- Fights. Angry faces, thunder clouds over their heads, a few shoves and buzzes (a little battery). Pet one of them to break it up. Afterwards they are sorry. Mostly.
- Jealous. Pet one, and the others close by see it. They are a little sad, and they say so.
- Cheering up. A happy bleep cheers up a sad or bored one close by.
Friends and rivals
Bleeps remember each other. Saying hi, chatting, playing tag and passing the ball makes them better friends; fights make it worse. Good friends become best friends: they chat more, look for each other when they are bored, and sleep next to each other by your bed. Two that keep fighting become rivals, and rivals fall out more often. A bleep’s friends and rivals are in its Bleepedia, under About, and the big moments in its diary.
Playing ball
Craft a ball and throw it (right-click): it bounces, and your bleep drives after it and brings it back, from the very first day. Throw it at your bleep and it catches it. Playing ball raises the bond a little, five times a day. And a bored bleep whose owner carries a ball shows one on its screen: shall we play?
Your colour, your style
Right-click your bleep with any dye and its white shell takes the colour; white dye washes it back. Then dress it up, one thing in each place: a hat (a party hat, a top hat, an antenna with a red bow, or a crown), a sticker on its front (a star, a heart or a lightning bolt), sunglasses over its screen, a leather jacket, a cape that swings out as it drives, and round its neck a bow tie or a scarf. A new thing in the same place gives you the old one back. Shears take everything off again.








Right-click your bleep
The info screen, redrawn in its own pixels. Try the buttons.
The face is live, as on its display. Mood and what it is doing change as it goes; the battery bar turns amber below 20%; the bond bar shows its level. Its favourite item stays ??? until you know it. A new thought comes every 30 seconds, or straight away when its mood or what it does changes.
Click its name and type a new one; Enter (or closing the screen) saves it. The speaker next to it mutes your bleep, and gives it its voice back; on its homebase it is quiet anyway. Down the right: the book opens its Bleepedia (a blinking ! means there is something new to read), the chest its storage, the magnet switches its magnet on and off, the ball opens Play, the hoe opens Work (only while it stays), the chip shows its chips: what each does, and Remove to take one out again, and the compass makes it show you the way.
Show the way. Lost? Click the compass and it drives ahead of you to its homebase (or, if it has none in this world, to your bed), leaving a glowing trail behind it. Fall more than ten blocks behind and it waits for you: “Come on! Keep up!” When you are there: “Home! Told you I know the way.”
The screen follows your bleep live and closes when it is gone or more than 16 blocks away.
Its own little chest
Every bleep carries a storage as big as a small chest: 27 slots. Open it with the chest on its info screen and put in what you like.
A trailer
Right-click your bleep with a Trailer and it pulls a little wooden cart behind it, wheels turning as it drives: its storage becomes as big as a large chest, 54 slots. Shears take off what it wears first, then the trailer, once the back half of its storage is empty.

Showing off
Now and then a bleep takes something out of its storage, drives over to you and holds it up, very proud of it (“Look what I found!”). Then it puts it back. Showing is not giving: it keeps it.
A sword for a fight
A Buddy fights at your side. Put a weapon in its storage (a sword, an axe, a mace...) and it takes the one that hits hardest out for the fight, and puts it back after. The weapon wears like yours does.
Games, tricks and a job
Two buttons on its info screen: the ball opens Play (hide and seek, a treasure hunt, tricks), the hoe opens Work.
Hide and seek
- It hides. “Count to ten! No peeking!” It drives off to a spot you cannot see, six to fourteen blocks away, and keeps still. Now and then a soft blip gives it away. Find it (close by, and see it) and it is delighted. Three minutes without finding it, and it comes out: it won.
- You hide. It shuts its eyes and counts to ten (“Ten... Eight... Six...”), then comes looking. Once it sees you it races over: “Found you!” After two minutes it gives up and calls for you.
Treasure hunt
- It buries. “Turn around! No peeking!” It takes one thing out of its storage and buries it in soft ground (dirt, grass, sand, gravel) somewhere close by. Then its screen helps you: one to five bars, more the closer you get, and an arrow when you are far off. It says “Warmer!” and “Colder.” too. Dig in the right spot and the thing pops out. Five minutes and still nothing? It digs it up itself: “It was right HERE.”
- You hide. It shuts its eyes for twenty seconds. Toss something somewhere, or put it in a chest. Then it sniffs about (“Hmm. Not here.”) until it finds it, and brings it back, or opens the chest: “Classic. Very predictable.”
Tricks
Spin, Jump and Wave from the first day, Dance as a Friend and Play dead (screen off, then “Ta-da!”) as a Buddy. A game or a trick raises the bond a little, like playing ball: five times a day.
Work, while it stays
Told to stay somewhere (not on its homebase), it can work there. Set how far from its spot it goes (two to sixteen blocks) and switch on its jobs, each with its icon on the Work screen (point at one to see what it does). It always goes to the nearest work first, and skips a place it cannot get to for a while.
Adventures
- Cave guide. Underground it keeps an eye out for you: lava close by, or a drop of six blocks or more right next to you, and it shouts a warning. Hold a pickaxe and it feels for ore through the stone: a gem on its screen and a beep, faster and higher the closer you get. Warmer, warmer...
- Minecart fan. Get in a minecart and it hops into an empty one close by, then follows yours like a little train. “Wheeeee!” Get out, and so does it.
- Shopping. Give it emeralds and it drives to the nearest villager (within 24 blocks). The villager does not trust it one bit (a grumpy “hmm”), but sells it something it can pay for with emeralds alone. It brings you what it bought and the emeralds it did not spend. Nothing for sale? You get them all back.
Everything it has seen
Every bleep keeps its own book: the Bleepedia. Open it with the book on its info screen. When it has seen something new since you last looked, a ! blinks on that book now and then until you open it. New things inside are marked NEW.
Mobs. Every mob it has met, in the order it met them, with its face, its name and what your bleep thinks of it. After those come the ones it has not met yet: a ? with ???.
Biomes. Every biome it has driven through, each with a remark. Finds. Special blocks it spotted, like diamonds, a spawner or a beacon.
About. Its age in days, days together, how far it drove, fights won, how often it ran empty, your bond, its hobby, its chips and its friends. Diary. What happened, day by day, in its own words.
Badges. Twenty milestones, each with its icon: a kilometre driven, fifty mobs met, a hundred fights, a best friend, a month old, a falling star, fifty catches... The ones it has not reached yet are greyed out, with what earns them. A new one is news (the !).
Photos. The photos it took, six to a page.
A remark too long for its row ends in ...: click it to read it all, and click again to close it.
Try the tabs, and scroll the list. This is Bolt’s book, twelve days old.
Something up there knows its name
Where do bleeps come from? Nobody knows. Not even the bleeps.


Falling stars
On a clear night, very rarely, a star falls. A trail of light across the sky, a bang, and somewhere close by a small crater lined with glowing starstone, a fallen star at the bottom: still warm, humming. Mine it: star shards, and half the time a Bleep Core. Stars only come down on open ground, never on what you built.
Before a star comes down it checks the spot: 10 blocks all round, from below the ground to above the trees, must be all nature (ground, stone, trees, plants, snow, water). One plank, path, torch or fence and it lands somewhere else. It never lands within 48 blocks of a player's bed or respawn point, so a house of logs or dirt is safe too. And the crater itself only ever takes natural blocks.
Bleeps wonder
- A bleep that sees a star fall stares at the spot. “Did you see that? It... called me.”
- On a clear night a bleep sometimes stops and looks up at the stars, still and quiet. “Something up there knows my name.”
- At full moon, at midnight, all bleeps close by beep the same four notes at the same moment, stars on their screens. Nobody starts it. Nobody stops it.
The ??? page
Its Bleepedia has one more page: 64 question marks. Now and then one turns into a strange sign: when it saw a star fall, looked up at night, sang at full moon, or had a birthday. The signs are no alphabet anybody knows. It does not know what they mean either. Nobody does.
A life of its own
Out in your world, a bleep finds things to do.




Abandoned bleeps
Very rarely, an old bleep stands somewhere, out of sight. Its paint is faded, it still has its old name, and it is switched off. Right-click it with a block of redstone and it starts up again. Now it is yours.
You only find them in special places, and each place gets one chance:
| Where | Chance |
|---|---|
| A zombie village | 1 in 2 |
| An ancient city | 1 in 3 |
| Trail ruins | 1 in 4 |
| An abandoned mineshaft | 1 in 15 |
It carries one old photo from long ago, in faded sepia, scratched and stained: a mine, a farm, a house, a storm. It keeps that one forever. And it tells you its story, bit by bit: one line in its diary for every day you are together.
Records
Put a record in a jukebox and every bleep close by dances, with its arms in the air. If an allay is dancing too, it is a dance-off.
Bedtime
When you go to bed, your bleep drives to your bed and sleeps beside it, dreaming out loud. In the morning it wakes up with you.
Digging
A bored bleep standing on dirt, sand or gravel sometimes digs. Out come a stick, clay, a bone or flint, now and then gold nuggets, and once in a while an emerald. A Buddy brings you what it finds.
Big brother
Bleeps think iron golems are their big brothers. A bleep that sees one gets very excited about it.
Ahoy
In the water a little wooden boat pops up under a bleep, out of nowhere (“Where did it come from? Do not ask.”). It floats steadily and sails faster than it swims. Back on land the boat folds away again.
Wheee
On snow it rides a red sled, arms in the air, half as fast again as on its tracks.
A snowman
Told to stay somewhere with snow around, with nothing to do, a bleep builds a snowman: two blocks of snow, once a day. “Stand back, artist at work.” A carved pumpkin in its storage goes on top, and the snowman comes alive.
A museum
Place a few display cases close to its homebase and a bleep opens its own museum. With nothing to do it drives over and puts what it treasures most from its storage behind glass: its favourite item first, then rare things, diamonds, emeralds, gold and music discs. Never the same thing twice. “Do not touch. Okay, you may look.”
Calling them
Blow a whistle and your bleeps within 64 blocks come to you; sneak and blow, and they stay where they are. And a Bleep Tracker shows where they all are, with an arrow to each.
A band, a race, a trip
The Play screen (the ball on its info screen) has a section Music and trips: Play a tune and Go exploring. A race starts at a start flag.
Races
Place a Start Flag and put Race Flags around it, within 32 blocks. Then right-click the start flag with an empty hand.
- On your marks. Your bleeps within 16 blocks line up next to the start flag, and so do the bleeps of any other player standing right by it (4 blocks). 3... 2... 1... GO!, with a pling for every count.
- The course. From the start to the nearest race flag, from there each time to the nearest one they have not been to yet (twelve at most), and back to the start. The order is the same for every bleep.
- Who wins. Every bleep gets a slightly different burst of speed each race, and the speed chip helps. A racing bleep shows a chequered flag; the winner gets a trophy, fireworks and a cheer, the last one says the track was wonky.
- The times. Everyone within 48 blocks of the start gets the results. Every start flag keeps its own course record: one bleep alone is a time trial.


Music
Click Play a tune and it drives to the nearest note block within 8 blocks and plays one of four tunes on it, note by note, in the note block's own sound (put something under it for another instrument). Bleeps close by with nothing to do join in on note blocks of their own, up to three in a band: one plays the melody, one the harmony and one the bass, on the same beat. Allays love it. Now and then a bleep with nothing to do plays a tune by itself.
Expeditions
Click Go exploring and it sets off, with its storage, for a whole Minecraft day. It needs half a battery at least. The Bleep Tracker shows that it is away.
- Where. A forest, a desert, the mountains, the snow, the ocean, the jungle, a swamp or a cave.
- Back. After a day it drives up next to you, tired, with three to six things it found there in its storage (and one time in eight something special, a diamond or a name tag).
- Souvenirs. Two photos from the trip, in colour (one a selfie, in a boat at sea), the biome in its Bleepedia, and the story of its trip in its diary.
Crafting by watching
A best friend watches you craft. Craft something at a crafting table (or in your inventory) with it close by and able to see you, and it remembers how: “Oh! I can do that too.” It keeps the last eighteen recipes it saw.
The crafting table on its info screen shows what it learned, with how many it can make from what is in its storage. Click one to make one, sneak-click to make as many as it can (64 at most). It uses the things in its storage, puts what it made back in, and hands back what is left, like empty buckets.
Hot, and very quiet
A bleep that follows you comes along through a portal: within 16 blocks, following you, and awake. One told to stay, or parked on its homebase, stays behind.
The Nether
In the Nether a bleep slowly gets hot, faster close to lava, and fast on fire. Getting warm, it says so. Too hot, and it overheats: smoke comes off it, a thermometer on its screen, it drives a third slower and its battery runs down, until it has cooled off.
- It cools off by itself at water, a water cauldron, ice or snow within 12 blocks: it drives over and waits there. In the rain it cools off too.
- Or you cool it. Hand it a snowball, ice, packed or blue ice, a snow block or a water bottle (you get the bottle back): it cools off at once.
The End
In the End a bleep does not make a sound. It looks up at the stars, and once a day a new sign appears in its Bleepedia.
The first time it goes to the Nether or the End, it writes about it in its diary and takes a photo.
Say cheese
At a nice moment a bleep says Click! and takes a photo: of what you see right then, on your own screen, without the hotbar. It does that at a sunset with you, when a falling star comes down, when it meets its best friend again, and in a biome it has never been in. You need to be close by (24 blocks), there are two minutes at least between two photos, and none while you have a screen open.
Its photos are in its Bleepedia, under Photos: twelve at most (a new one pushes out the oldest), six to a page, each named after its moment: “Sunset”, “Me and Sparky”, “Snowy Plains!”. Click one to see it three times as big. Every photo goes in its diary too: “I took a photo: a sunset. I am an artist now.”
Two kinds it did not take with you: photos from an expedition, in colour, one of them a selfie; and an abandoned bleep's old photo from long ago, which it never lets go of.
Under a big photo is Print. With an empty map in your inventory, the photo comes out on a map: white above and below like a polaroid, named after the moment. Hang it in an item frame.
Sixteen to earn
Bleep has its own advancement tab, starting with the core.
| Advancement | How |
|---|---|
| Bleep! | Find a Bleep Core |
| Hello, World | Build a bleep |
| Home Sweet Home | Give your bleep a homebase |
| Friends | Become friends with a bleep |
| Best Friends | Become a bleep’s best friend |
| Dressed to Impress | Put something on your bleep |
| Overcharged! | See your bleep get struck by lightning |
| Happy Birthday | Celebrate a bleep’s birthday |
| The More the Merrier | Have three bleeps |
| Do You Want to Build a Snowman? | Your bleep builds a snowman |
| Say Cheese! | Your bleep takes a photo |
| Make a Wish | Find a star shard |
| Band Practice | Three bleeps make music together |
| Bon Voyage | Send a bleep on an expedition |
| And They're Off! | Start a bleep race |
| Good as New | Wake an abandoned bleep (a challenge: they are rare) |
Make it fit your pack
Bleep has a config file, set per world; a server sends it to its players.
| Setting | Default | What it does |
|---|---|---|
maxPerPlayer | 10 | How many bleeps one player may have |
batteryDrain | 1.0 | How fast a battery runs down while driving and when hit: 0.5 half as fast, 0 never |
magnetRange | 6 | How far its magnet reaches, in blocks |
needsPower | true | A homebase charges from its own battery; false: every homebase charges for free |
fePerPercent | 1000 | FE a homebase takes for one percent of a bleep’s battery (a full homebase: 100 times that) |
coreInChests | true | Bleep Cores in dungeon and mineshaft chests; falling stars and the recipe still give them |
fallingStarOneIn | 40 | On a clear night, a 1 in this many chance a minute that a star falls near a player; 0: never |
abandonedBleeps | true | Old, abandoned bleeps out in the world |
What is coming
- OUT NOW
0.3.0 · Out now
Races with a start flag and race flags, times and course records. Music on note blocks, in a band of three. Expeditions for a day, with finds, photos and a story. A best friend crafts by watching you. A trailer for a big storage. Bleeps come along to the Nether (where they overheat) and the End (where they go quiet). Abandoned bleeps only in special places, with an old photo and their story. Sixteen advancements.
- DONE
0.2.0 · Photos and a homebase battery
Photos at nice moments, in its Bleepedia and printed on a map. A homebase with its own battery (redstone or FE), hoppers into its storage. A boat in the water, a sled on snow, a snowman, a museum in display cases, a weather forecast and impressions of mobs. A whistle, a Bleep Tracker and a mute button. Thirteen advancements, and a config for pack makers.
- DONE
0.1.0 · The first bleep
A bleep to build from a core and three parts, with all its faces and its own voice, a battery and a homebase, a bond that grows and a favourite thing. Its storage and magnet, a ball, hide and seek, a treasure hunt and tricks. Eight jobs while it stays. Friends, chats, tag and fights with other bleeps. The Bleepedia with its diary, badges and hobbies. It looks after you, guides you through caves, rides minecarts, shops at villagers, shows you the way home, dreams at night and asks you questions. Hats, glasses, a jacket, a cape and more. And falling stars, with hints, never an answer.
- PLANNED
0.4 · Multiplayer
A courier between players, and friends and rivals across players' bleeps.